![]() uniform float iIter // current iteration index uniform float iNumFrames // total num of anim frames uniform float iFrame // current anim frame index uniform vec3 iAxis // current axis mode uniform vec3 iMirror // current mirror mode uniform float iColorIndex // current color index uniform vec3 iVolumeSize // volume size Apologies for the wall of text/pics!ġ - Create a Notepad document in your Shaders folder (in your MV install) named "height" with the following text in it I had to paint him black because I was already using his shade of white as the lights on the droid and he turned into a lighthouse when i pasted him in. ![]() I pasted in my Ludens statue from a previous piece to cast a human shape shadow and give the impression of a fully-realised scene from the DS world. You'll notice a lightbox hovering off to the back, this was to get the right kinda sun-glare off the water while staying in uniform lighting for my overcast atmosphere.įinally(?) you'll notice an unseen person walking in front of the droid and casting a shadow in my finished shot, to depict Sam Bridges the Death Stranding protagonist leading the way. I embedded my pre-made rocks and depicted churning water by painting white highlights. The river was also a heatmap! I wanted a very specific choppy water shape that I eventually got from the heatmap gods, I'll explain how if people want specifics later. Here I've done grasses, rocks, and the lumpy mossy riverbank all with heatmaps! It was my first time trying heatmaps and it took a lot of experiments in photoshop, but I can't imagine doing it any other way. I figured I'd prepare a little asset library for myself so I could 'paint' a landscape with them. So after finishing the droid itself I decided to go fully ape shit and try to replicate the green icelandic/scandi landscape we see in the trailer, but had no idea how to start it. You'll notice some wacky junk on the left which I'll come to next! This was an iso shot w/ uniform lighting, x8 bounce, number 7 blade, and max bloom to get the emission looking perfectĮdit screens: roughly grouped into droid, base terrain, and foliage/extras/fx. My ref throughout was the Death Stranding E3 2018 trailer here.
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